A retaliation move that counters any physical attack, inflicting double the damage taken. TM35 Flamethrower 95 15 10 The foe is scorched with an intense blast of fire. It sharply raises the user’s Sp. TM05 Roar — 20 — A terrifying roar that drives the target away. It may make the foe flinch. It is smart enough to hunt in packs.
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It may also make the foe flinch or sustain a burn. A move that makes a sleeping target have bad dreams.
A FIRE-type attack that lasts two to five turns. As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. The user draws up to the foe disarmingly, then throws a sucker punch. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the foe.
While it is asleep, the user randomly uses one of the moves it knows.
Creates illusionary copies of the user. When sunny, FIRE-type moves are more powerful.
The harsh noise may also make the target flinch. It may also lower the target’s Defense stat. The user attacks the target at full power. By moving rapidly, the user makes illusory copies of itself to raise houhdour evasiveness.
From mal and molosse. The user hurls mud in the target’s face to inflict damage and lower its accuracy.
TM35 Sleep Talk — 10 — Randomly chooses one of the user’s moves. The user chomps hard on hokndour foe with its sharp front fangs. TM61 Will-o-wisp — 75 15 — The user shoots a sinister, bluish white flame at the foe to inflict a burn.
A non-stop attack move. Its added effects vary depending on the user’s environment. An attack that hits a target using Protect or Detect. The flames make the target unable to move. Ruby Sapphire TradeEvent.
TM15 Hyper Beam 90 5 — An extremely powerful attack. Although their constant howling prevented Lt. The user sticks out its head and attacks by charging straight into the target. Navigation Back – Forward – Top. The user bites with flame-cloaked fangs.
TM82 Sleep Talk — — 10 — While it is asleep, the user randomly uses one of the moves it knows. The user attacks with its head. Rage 20 20 — Details While this move is in use, it gains attack power each time the user is hit in battle. The user attacks in an uproar for two to five turns.
It also has circular, red paw pads on each of its three-toed paws. The user cloaks itself with flame and attacks. Rage 20 20 — Details A non-stop attack move.